The Trident Realms are proud and territorial, and can commit to violence with little provocation. The lord of any land-bound territory would be wise to treat their inlets and coasts cautiously, lest they stir the fierce Neriticans who claim them as their own.
When the Trident Realms stir the very seas boil – storms rage, waves crash upon coastlines and the tides rise only to retreat, revealing the Neritican host, water cascading off shells and armour and ready for war.
These ferocious creatures are a bizarre blend of halfling and octopus. Only a fool would underestimate them however, and there are the bodies of many fools now feeding the things that lurk in the depths.
The Riverguard are the ever watchful amphibian sentinels for the Trident Realm. Their ability to leap beyond enemy lines and cause panic with their poisonous attacks is much prized by Neritican commanders.
The deadly pincer-like claws of these huge crustaceans can crush and slice through even the thickest plate armour while their own natural protection makes them a fearsome foe.
These betentacled and slippery fiends are aggressive and surprisingly powerful given their size. Many Individuals are also able to attune themselves to, and channel, the currents of raw magic that flow both above and below the surface.
The Captains of the Riverguard are given responsibility for whole river basins or lake systems. It is their duty to relay all news to their Neritican superiors and they are regularly visited by royal envoys of the Trident Realm in order to make their reports.